Toxic Nightmare 1.0

This was my first map (Designed during the first week of war in Iraq 2003) learning the editor and more importantly, how the A.I. and game functions with a given map depending on how you design it.

This map was angled at multiplay and 1 player versus 8. I wanted to include some surreal symbology for a change of pace.

You will notice the AI is quite a bit more aggressive (capable) with flat land, plenty of room to build, and resources to fuel the war machine. As the game progresses expect large scale battles.

The center of the map was designed to give players a way to tip the scales if falling behind by using the features in a tactical way. 

Falsadoom/Mortesaur

p.s. Feel free to distribute at will without alterations.

Old Continent is the suck! =p